if (ShadingModels.HasShadingModel(MSM_Eye))
{
    OutEnvironment.SetDefine(TEXT("MATERIAL_SHADINGMODEL_EYE"), TEXT("1"));
    NumSetMaterials++;
}
//着色模型添加-开始
if (ShadingModels.HasShadingModel(MSM_MyToonDefault))
{
    OutEnvironment.SetDefine(TEXT("MATERIAL_SHADINGMODEL_MY_TOON_DEFAULT"), TEXT("1"));
    NumSetMaterials++;
}
if (ShadingModels.HasShadingModel(MSM_MyToonFace))
{
    OutEnvironment.SetDefine(TEXT("MATERIAL_SHADINGMODEL_MY_TOON_FACE"), TEXT("1"));
    NumSetMaterials++;
}
if (ShadingModels.HasShadingModel(MSM_MyToonHair))
{
    OutEnvironment.SetDefine(TEXT("MATERIAL_SHADINGMODEL_MY_TOON_HAIR"), TEXT("1"));
    NumSetMaterials++;
}
//结束
if (ShadingModels.HasShadingModel(MSM_SingleLayerWater))
{
    OutEnvironment.SetDefine(TEXT("MATERIAL_SHADINGMODEL_SINGLELAYERWATER"), TEXT("1"));
    NumSetMaterials++;
}